silikonrf.blogg.se

Alternatives to apple image capture
Alternatives to apple image capture












  • Instead of a different approach to the way of capturing the image, I could try to only grab the image if I can confirm that the device is as close as still as possible (using a threshold value).
  • While typing this I thought of perhaps using the video instead of capturing the images, but not sure this would help in any way.
  • Also leaves Android devices out which we'd prefer not to. This requires another year of work and requesting our existing users to install an app, which may not be possible. While this lets me capture images with the native camera, I cannot give the user any guide as far as I know.
  • Use the input element of type file with the attribute capture.
  • I can't really find information on what their plan is though but as of today, this is not an option. The problem is that Safari (our main target) does not have it implemented and it seems they won't ever do. While the API has still an experimental status, it seems pretty stable and Chrome has it implemented since version 59. This seems to be exactly what we need: a way to actually take a picture instead of grabbing a frame from a video.

    alternatives to apple image capture

    Here is what I have been investigating and their drawbacks: I am now tasked with attempting to improve this but I think I don't have many options.

    alternatives to apple image capture

    This causes the math behind creating the 3D model to fail. We were quite happy with this until we realized that very often the captured image would not have enough quality mainly they tend to be a bit blurred because the user may not hold the device totally still. When they are ready they press a button and we grab the current frame of the streamed video.

    alternatives to apple image capture

    #Alternatives to apple image capture how to#

    We have a nice prototype working by means of () that captures video, displays it in a element, and has an overlay that shows how to move the phone. In order to help the users capture useful images we give them some guidance while they move their phone from one capture to the next. We are creating an app that lets a user capture a number of images and it will try to create a 3D model of the target object.












    Alternatives to apple image capture